Quick Review:
Machinarium, with its sepia-tinged world and luscious music, brings you into its metal world of where you play a robot out to rescue his girlfriend. Machinarium is also Amanita Design’s first full-length adventure game and it is the studio that made my favourite indie game, Botanicula.
I had a higher expectation of Machinarium after experiencing the beautiful world of Botanicula and wanted to nitpick more about the cons of this game. But after knowing this was the company’s first full-length adventure game, I learn to see the developers’ wonderful talent in story-telling through its non-speaking games.

Machinarium’s themes and world setting is uncannily a sort of reflection of our real world, but fleshed out in 2.5D with cute and quirky characters.
As a point-and-click adventure game, Machinarium is easy to navigate, however the games’ puzzles and the extent to which you have to explore every nook and cranny makes it frustrating to play at times. It is less straight-forward to play than Botanicula and its somewhat depressing themes and world design makes it a little hard to digest as we live through these unsettling pandemic and economic times (at the time this post was written.)
After all that’s said and done, Amanita Design excels in its story-telling and quirky design that are the studio’s trademarks and Machinarium is still a much recommended game to play.
Game Title: Machinarium
Studio: Amanita Design
Genre: Point-and-click, Adventure
Year Released: 2009
Platform: Windows (Steam, GOG.com), Playstation 4, Xbox One, Nintendo Switch, Mac OS (App Store), Android OS (Google Play)

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